Theme

Implementing Tech Into Education

Create develop a project that improves the experience of educators, students, and anyone involved in the educational field. Work together to shape the future of learning with your groundbreaking and creative ideas!

Some Project Ideas

  • Customizable Flashcard App: Design a flashcard webapp that allows students to create their own flashcards for any subject or use and modify existing sets shared by others, featuring spaced repetition algorithms to optimize learning.
  • Peer-to-Peer Tutoring Platform: Create a platform that connects students looking for help in specific subjects with peer tutors, incorporating rating systems and scheduling features.
  • Educational Game Platform: Develop a game where users can learn various subjects through engaging and educational games.
  • Accessibility Tools for Education: Develop tools or apps that make learning materials more accessible to students with disabilities.

 

Requirements

What to Submit

Screenshot or video of a demo. Screenshot of your code (Optional). Or anything that it interesting that you want to show!

Hackathon Sponsors

Prizes

$340 in prizes
1st Place
1 winner

The best overall hack will win a Best Buy gift card!

2nd Place
1 winner

The second best overall hack will win free bcycle classes!

Ultra Challenge
1 winner

The best hack from the Ultra challenge will have the opportunity to get an Ultra office tour and lunch!

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Executive Team Representatives

Executive Team Representatives
Girls Who Code

Company Representatives

Company Representatives
Ultra

Fariha Anika

Fariha Anika
Software Developer @ Microsoft

Giulia Alberini

Giulia Alberini
McGill Prof

Jacob T. Errington

Jacob T. Errington
McGill Prof

Judging Criteria

  • Theme
    Does the project fit the theme? How does the project identifies and tackles specific educational issues? Does it offer innovative solutions to enhance learning experiences, teacher efficiency, and/or educational accessibility?
  • Creativity
    Is the solution of the tackled problem creative? A creative project not only offers a unique approach to solving educational problems but also stands out in its execution and conceptualization.
  • Vision
    What are the project's potential impact and future possibilities? What are the scalability of the idea, its sustainability, and how it could evolve with time?
  • Presentation
    How clear is the oral presentation? How does the team articulates the problem, their solution, its benefits, and its feasibility. How does the team engage to the judges, making complex ideas accessible and compelling.
  • Technology
    What is the complexity of the technology used? Is its application impressive? How well does it integrates with the project's goals?

Questions? Email the hackathon manager

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